#ifndef	__GAME_SCENE_BASE__
#define	__GAME_SCENE_BASE__

class GameSceneBase
{
public:
	GameSceneBase(){};
	virtual ~GameSceneBase(){};

protected:
public:
	virtual void Init() = 0;
	virtual void Update(float dt) = 0;
	virtual void Render() = 0;
	virtual void Release() = 0;
};
#endif	//	__GAME_SCENE_BASE__